NodeGraphQt: Handling Port Values Like Unreal Blueprints
Hey everyone! This article dives into how you can emulate a feature similar to Unreal Engine's Blueprint system within NodeGraphQt. Specifically, we'll explore how to handle port values, allowing them to be either manually set or driven by connections, effectively "locking" the value when connected. If you're evaluating NodeGraphQt for pipeline tools and want that Blueprint-style flexibility, you're in the right place!
Understanding the Challenge: Replicating Blueprint Input Behavior
In Unreal Engine's Blueprint visual scripting system, input pins on nodes have a dual nature. They can either hold a default value that's directly editable in the node's properties, or they can receive their value from a connection to another node. When a connection is made, the manually set value is effectively overridden, and the pin displays the value coming from the connected node. This is a powerful feature that allows for both flexibility and clarity in complex graphs. The core challenge is: how do we replicate this behavior within NodeGraphQt? How can we allow users to either manually input values into our nodes or drive those values through connections from other nodes in the graph, mimicking the intuitive workflow of Unreal Engine's Blueprints?
To effectively address this challenge, we need a strategy that considers both the user interface aspect of displaying and editing values and the underlying data flow within the graph. Here's a breakdown of the key considerations:
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Displaying and Editing Default Values: We need a way to show a default value for each input port when it's not connected. This could involve using a custom widget within the node's properties panel to allow users to directly edit the value. The display should clearly indicate that this is a default value and that it will be overridden when a connection is made.
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Detecting and Responding to Connections: The system needs to be able to detect when a connection is made to an input port. When a connection is established, the display should switch to show the value being received from the connected node. The ability to manually edit the value should be disabled or hidden to prevent conflicts.
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Data Flow Management: The underlying data flow mechanism needs to be aware of whether an input port is connected or not. If it's connected, the value should be read from the connected node. If it's not connected, the default value should be used. This requires a mechanism for prioritizing the connected value over the default value.
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User Feedback and Clarity: It's important to provide clear visual feedback to the user about the state of each input port. For example, the port could change color or display an icon to indicate whether it's connected or using its default value. This helps users understand the data flow within the graph and avoid confusion.
By addressing these considerations, we can create a system within NodeGraphQt that effectively replicates the behavior of Unreal Engine's Blueprint input pins, providing a flexible and intuitive way for users to work with node graphs.
Potential Approaches to Implementing Port Values in NodeGraphQt
Okay, guys, let's brainstorm some ways we can actually make this Blueprint-style input thing happen in NodeGraphQt. There are a few paths we could take, each with its own set of pros and cons. Let's break them down:
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Custom Node Properties with Connection Detection:
- The Idea: We can extend the standard NodeGraphQt nodes with custom properties that hold the default value for each input. We'd then need a mechanism to detect when a connection is made to a port associated with that property. When a connection is detected, we'd disable the property's editability and display the incoming value instead.
- How it Might Work:
- Use
Node.add_property()to add a property for each input port that should have a default value. - Implement a custom
Nodesubclass that overrides theon_input_connected()andon_input_disconnected()methods. These methods would be triggered when connections are made or broken to the node's input ports. - Inside these methods, we'd update the UI to disable/enable the property's editability and display the appropriate value (either the default or the incoming).
- Use
- Pros: Relatively straightforward to implement using NodeGraphQt's existing features. Provides a clear visual indication of whether a port is connected or using its default value.
- Cons: Requires custom node classes for each node type that needs this functionality. Might become cumbersome to manage if you have many nodes with numerous input ports.
-
Data Model with Value Prioritization:
- The Idea: Create a data model that explicitly stores both the default value and the connected value for each input port. The node's processing logic would then prioritize the connected value if it exists, otherwise, it would use the default value.
- How it Might Work:
- Define a data structure (e.g., a dictionary or a custom class) to hold the default value and the connected value for each input port.
- When a connection is made, update the data structure to store the incoming value from the connected node.
- In the node's
compute()method (or equivalent), check if a connected value exists for each input port. If it does, use that value. Otherwise, use the default value.
- Pros: More flexible and scalable than the custom node property approach. Allows for more complex data handling and validation.
- Cons: Requires more upfront design and implementation effort. Might be less visually intuitive for the user since the default value isn't directly displayed in the node's properties.
-
Custom Port Widget:
- The Idea: Develop a custom widget for each port that includes a visual representation of the value (either the default or the connected value) and allows for direct editing of the default value when no connection is present.
- How it Might Work:
- Create a custom Qt widget that displays the value and includes an input field (e.g., a QLineEdit or a QSpinBox) for editing the default value.
- Override the
Port.widget()method to return this custom widget. - Implement logic in the widget to detect connections and update the display accordingly. This might involve using signals and slots to communicate with the node graph.
- Pros: Provides the most visually integrated and intuitive experience for the user. Allows for fine-grained control over the appearance and behavior of the port.
- Cons: The most complex approach to implement. Requires a deep understanding of Qt widgets and NodeGraphQt's internal architecture.
No matter which route you choose, the key is to maintain a clear separation between the display of the value and the underlying data. This will make your code more maintainable and easier to debug. Experiment, iterate, and see what works best for your specific needs!
Code Example (Conceptual): Custom Node Properties with Connection Detection
Alright, let's sketch out a basic example of how the Custom Node Properties with Connection Detection approach might look in code. Keep in mind that this is a simplified example and you'll likely need to adapt it to your specific use case. However, it should give you a solid starting point.
from NodeGraphQt import Node, Port
class MyNode(Node):
NODE_NAME = 'My Node'
def __init__(self):
super(MyNode, self).__init__()
# Add an input port with a default value
self.add_input('input_value', multi_input=False)
self.input_value = 0.0 # Set the default value
self.add_property('input_value', self.input_value, widget_type='FloatEdit')
self.add_output('output_value')
def on_input_connected(self, port: Port):
"""Called when an input port is connected."""
if port.name() == 'input_value':
# Disable the property's editability
self.set_property('input_value', read_only=True)
# Get the value from the connected node (you'll need to implement this)
connected_value = self.get_connected_value(port)
# Update the property's value
self.set_property('input_value', connected_value)
def on_input_disconnected(self, port: Port):
"""Called when an input port is disconnected."""
if port.name() == 'input_value':
# Enable the property's editability
self.set_property('input_value', read_only=False)
# Restore the default value
self.set_property('input_value', self.input_value)
def get_connected_value(self, port: Port):
"""Gets the value from the connected node."""
# **Important:** This is a placeholder. You'll need to implement
# the logic to traverse the graph and retrieve the value from
# the connected node's output port.
# For example:
# connected_node = port.node()
# connected_output_port = connected_node.output('some_output_port')
# value = connected_output_port.get_value()
return 0.0 # Replace with actual value retrieval
def compute(self):
"""Node computation."""
# Get the input value (either the connected value or the default)
input_value = self.get_property('input_value')
# Perform some calculation
output_value = input_value * 2
# Set the output value
self.set_output('output_value', output_value)
Explanation:
- We create a custom
MyNodeclass that inherits fromNode. - In the
__init__method, we add an input port named'input_value'and a corresponding property with the same name. We set a default value for the property and specify that it should be displayed as aFloatEditwidget. - We override the
on_input_connected()andon_input_disconnected()methods to handle connection events. In these methods, we disable/enable the property's editability and update its value based on whether a connection is present. - The
get_connected_value()method is a placeholder that you'll need to implement to actually retrieve the value from the connected node's output port. This will involve traversing the graph and accessing the connected node's data. - In the
compute()method, we retrieve the input value usingself.get_property('input_value'). This will automatically return either the connected value or the default value, depending on whether a connection is present.
Important Considerations:
- The
get_connected_value()method is the most complex part of this implementation. You'll need to carefully consider how to traverse the graph and retrieve the value from the connected node. This might involve using NodeGraphQt's API to access the connected node's ports and properties. - Error handling is crucial. You should add checks to ensure that the connected node and port exist and that the data types are compatible.
- This example assumes that the input value is a float. You'll need to adapt the code to handle other data types as needed.
Remember to adapt this example to your specific needs and to thoroughly test your implementation.
Further Enhancements and Considerations
So, you've got the basic idea down, but let's brainstorm some extra bells and whistles you might want to add to your NodeGraphQt implementation to really nail that Blueprint-style feel and make it even more powerful:
- Data Type Handling: In the example, we're just dealing with float values. To make it truly versatile, you'll want to support different data types (integers, strings, booleans, etc.). You could use a dictionary to map data types to appropriate Qt widgets for editing the default values.
- Custom Widgets: Go beyond the basic
FloatEditand create custom widgets tailored to specific data types or input requirements. Imagine a color picker for color values, or a file browser for file paths. - Visual Cues: Use visual cues to clearly indicate the state of a port. For example:
- Change the port's color when it's connected.
- Display an icon on the port to indicate the data type.
- Use a tooltip to show the current value (either the default or the connected value).
- Real-time Updates: Ensure that the node's output updates in real-time as you change the default values or make connections. This will provide immediate feedback and make the graph more interactive.
- Undo/Redo Support: Integrate your changes with NodeGraphQt's undo/redo system so users can easily revert to previous states.
- Validation: Implement validation rules to ensure that the input values are within acceptable ranges or formats. This can prevent errors and make the graph more robust.
- Expose to Scripting: Allow users to access and modify the default values through scripting. This can be useful for automating tasks or integrating the graph with other systems.
By adding these enhancements, you can create a NodeGraphQt implementation that is not only functional but also user-friendly and powerful. The key is to think about the user experience and provide clear visual feedback and intuitive controls.
Conclusion: Emulating Blueprint-Style Ports in NodeGraphQt
Implementing Blueprint-style port values in NodeGraphQt requires a bit of creative thinking and coding, but it's definitely achievable. By combining custom node properties, connection detection, and a well-designed data model, you can create a system that allows users to both manually set input values and drive them through connections. Remember to focus on user experience and provide clear visual feedback to make your implementation intuitive and easy to use. Experiment with the different approaches, adapt the code examples to your specific needs, and don't be afraid to get your hands dirty! Good luck, and happy node graphing! Go forth and build awesome pipeline tools!